
Hands on production examples of Houdini's procedural workflow.
Files and setups, Houdini's desktop, Gui overview, basic lighting setups, fundamentals of surfaces, using normals for shading, using color attributes to manipulate geometry, bounding attributes for effects, parenting, geometry grouping, procedural construction, deformations using noise patterns.
Lecture Running Time; four hours, 2-minutes. USD $49.00
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What procedural modeling and effects mean and examples of uses in feature films from every day object (which tend to be blown up.)
Geometry Creation, creating geometry from an image, working with curves, creating lines, revolved and extruded surfaces.
Lecture Running Time; 4-hours, 23-minutes. USD $49.00
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Geometry Editing, Polygon Tools, Nurbs Tools, Creating variation with Copy Stamping.
Lecture Running Time; 3-hours, 48-minutes. USD $49.00
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Creating effect with the Point SOP, position, color, normal & uv manipulation, particle scale and velocity.
Creating effects with the primitive SOP, attributes, primitive position, rotation, scale, color and alpha manipulation. Creating a simple explosion.
Creating and adjusting waves with math functions and expressions.
Using random numbers and noise for complex effects. Deformations with lattice, magnets and twists.
Cool effect tricks: shrink-wrapping, channel referencing, object-to-world-space tricks.
Rendering Basics: Shaders, controlling shaders with attributes, UV coordinates, lights and cameras, rendering outputs of images and geometry.
Idea for projects: Creating imperfect objects, nature, construction and mechanical.
Common problems encountered while working.
Lecture Running Time; 3-hours, 48-minutes. USD $49.00
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Houdini instructor Garman Herigstad has compiled the lecture and files from his vol210 Procedural Modelling course and is offering the material in four parts. This training is just like the vol210 course but without instructor interaction, student groups, assignments and deadlines.
Over 17 hours of lectures and over 60 Houdini files.
Critical knowledge for anyone seeking a Houdini effect position in the feature film and commercials industry.
Garman pulls from his ten years experience using Houdini in production and twenty years of production experience.
The materials covered in these sessions and files are impossible to find outside of the production environment.
Learn techniques that Garman has used on feature films such as X-Men, Harry Potter and the Sorcerer's Stone, O Brother Where Art Thou, Cast Away and Stealth.
Most examples are short and easy to integrate into other setups or build upon.
Most every SOP is explained why it is used and the logic behind the workflow.
Here's What Students are saying:
"I have the greatest respect for this big work (vol210).
What I have seen puts light on many dark corners of
Houdini. The student interaction really has a
classroom feel, even though we are all in different
countries. I think it's worth to know as a potential
student at Vizy Acky, that it really works well to study
besides working fulltime. I had my concerns before I
started but it works like a charm. Beside the fact that
I would like to have more time to spent into the course
"
-Martin Matzeder, Germany
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"I am watching the lectures now! I'm sure I will enjoy
vol250."
-Carlos Morte, Spain
"Garman's vol.210 class is amazing! It covers most basic Houdini knowledge that is essential for someone who wants to have a solid understanding of Houdini.
Very clear explanation and tons of cool examples!!
It's really nice that you can access the instructor and other student plus interactive with them when you have any problems. I just started this class no longer than a month but got around 15 new friends & connections already! I've also been taking math and particles classes and will take other Garman's advanced classes in the future too.
Now I feel much more confidant using Houdini. I'm very confident and excited about my career that's about to take off soon.
Thanks to your awesome classes, Garman!!"
-Pam Wong, Los Angeles