| Number | VOL 280 |
| Name | Houdini Dynamics One |
| Format | Online Lecture / Remote Project Work |
| Objective | Introduction to using Houdini rigid body dynamic solvers for visual effects. Teaches the basics of preparing the geometry, setting up a rigid body dynamics operators and solver, adjust and running simulations for optimum speed and outputting the data back to Houdini's object level for rendering. Demonstrated the production use of Side Effects Houdini software. Principals learned can be applied to Houdini's cloth and wire solvers. |
| Skills | After completion of this course, students should be comfortable with the vocabulary of rigid body dynamics solvers, the creation Houdini DOPS setup for rigid body dynamics, and bring that data back to Houdini's object hierarchy. Teaches skill sought by employers seeking qualified visual effects artists and technical directors. |
| Length | Twelve Hours of contact hours with the instructor over six weeks via email, online messenger and/or phone conversations, plus many hours of online video instruction. |
| Cost | $480.00 Purchase here. |
| Prerequisites | vol210 recommended |
| Who Should Take This Class |
Students should be comfortable with the concepts covered in VOL 240. |
| Schedule | Not Currently Available Online |
| Questions? | Have a question? |