| Number | VOL 105 |
| Name | Intro to Math for 3D Visual Effects |
| Format | Lecture |
| Objective | Overview of the number systems used in 3D computer graphics and demonstrates the common uses of math used to create computer generated 3D visual effects. Demonstrates production uses for high school level algebra and trigonometry using Side Effects Software's Houdini visual effects program. Uses extensive examples from feature film production. |
| Skills | After completion of this course, students should be aware of the various mathematical spaces used in computer graphics and describe various methods to create and manipulate the numbers that describe the 3D geometry using high school level algebra and trigonometric math functions.Outside of class, students have the option to use the Apprentice Version of Side Effects Software's Houdini program to examine and manipulate the numbers. View some highlights of the class. |
| Length | Upgraded to 12 Hours. |
| Cost | $480.00 Purchase here. |
| Prerequisites | Algebra skills and deep interest in 3D Effects |
| Who Should Take This Class |
Anyone interested in knowing more about how to use high school level math (algebra, and trigonometry) for the creation and manipulation of 3D visual effects. Recommended to be enrolled in or have completed high school algebra and trigonometry. No previous experience with 3D computer graphics required. |
| Schedule | Currently Available Online |
| Questions? | Have a question? |